Helen "Blood-thirsty" Farmer

Female Dragonborn Able Seaman

She is an adult dragonborn with amber eyes and red scales.

Personality Traits: Secretive, Pessimistic, Shy.

Alignment: neutral.

Born: 758 AC (Age 42)

Orientation: Hetrosexual

Home: None

Settlement: Skull Port (immigrated from Marauder Rest)

Statistics

STRDEXCONWISINTCHR
14 11 10 12 11 11
+2 +1

ACHPPassive
Perception
Speed
12 8 11 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Cutlass. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Flintlock Pistol. Ranged Weapon Attack: +2 to hit, range 30 / 90 ft., one target. Hit: 1d10 piercing damage.
  • Sickle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Acrobatics +2, Deception +2, Perception +3

Abilities:

  • Breath Weapon. As an action Helen exhales a 15 ft cone of fire. Each creature in the area must make a dexterity save DC 10. On a failed save they take 2d6 fire damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Helen has resistance to fire damage.
  • Sea-Legs. Helen has advantage on dexterity saves while sailing.

Spoken Languages: Common, Draconic

Inventory

Quantity Value Item Description Weight
23 2 gp Black Powder (10) 10 charges of black powder for use with a firearm. ⅛ lb.
2 Chewed gum A piece of chewed gum.
1 25 gp Cutlass A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 250 gp Flintlock Pistol A Firearm weapon. 1d10 piercing damage. Range: 30/90. Properties: Ammunition, Loading, Unreliable 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
26 3 gp Lead Slug (10) 10 lead slugs for use with a firearm. They are destroyed after use. 2 lbs.
1 8 gp Map of None A complete and accurate map of None. Includes all but the smallest settlements, major features and local waters.
1 1 gp 1 sp 4 cp Money Pouch Helen's money pouch. It has 1 gp and 14 cp in it. ⁵⁄₁₆ lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

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