Nicocar Dillon

Male Longfoot Housekeeper

He is an adult longfoot with grey eyes, short curly dark-brown hair, stubble, and light brown skin.

Personality Traits: Evasive, Shy, Optimistic.

Alignment: lawful good.

He is a follower of Solos. (LN)

Born: 771 AC (Age 29)

Orientation: Hetrosexual

Home: Orchard

Settlement: Brasham

Spouse: Arameora Dillon

Mother: Allie Dillon (Deceased)

Father: Filibeho Dillon

Siblings

Statistics

STRDEXCONWISINTCHR
7 8 11 9 14 6
-1 -1 +2 -2

ACHPPassive
Perception
Speed
9 4 10 25 ft.

Alignment: lawful good

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +0

Abilities:

  • Lucky. When Nicocar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Nicocar has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Nicocar can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
2 Button A loose green button.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Arameora" engraved on the inside.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 2 gp 1 sp 4 cp Money Pouch Nicocar's money pouch. It has 20 sp and 14 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
1 20 gp Thin platinum ear ring A thin hoop of platinum wire, worn as an earring.

Download as Fantasy Grounds NPC

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