Loriyst King-Finley
Female Longfoot Housekeeper
She is an adult longfoot with blue eyes (behind a pair of spectacles), brown hair in a bun, and light brown skin.
Personality Traits: Dull.
Alignment: lawful neutral.
She is a follower of Solos. (LN)
Born: 765 AC (Age 35)
Orientation: Hetrosexual
Home: Loriyst's Stylish Cobblers
Settlement: Brasham
Spouse: Alarar King-Finley
Mother: Bellara Finley
Father: Oscar Barton-King (Deceased)
Children
- Bellara King-Finley - age 8 ♀
- Yolanel King-Finley - age 4 ♀
Siblings
Half-Siblings (Mother's Side)
- Alarar Finley - age 21 ♂
- Rodeed Finley - age 13 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 9 | 12 | 11 | 8 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 11 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3
Abilities:
- Lucky. When Loriyst rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Loriyst has advantage on saving throws against being frightened.
- Halfling Nimbleness. Loriyst can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Alarar" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | Love Letter |
A love letter, written in Common, addressed to 'Loriyst', and signed by 'Alarar'. It is rather cryptic. |
||
| 1 | 2 gp 9 sp 4 cp | Money Pouch | Loriyst's money pouch. It has 2 gp, 7 sp and 24 cp in it. | ⅝ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |