Belbaima Woodruff-Finley
Female Longfoot Housekeeper
She is an adult longfoot with brown eyes, long black hair with a fringe cut, and dark brown skin.
Personality Traits: Altruistic.
Alignment: lawful neutral.
She is a follower of Solos. (LN)
Born: 746 AC (Age 54)
Orientation: Hetrosexual
Home: Finley-Smallbody's Jewellers
Settlement: Brasham
Mother: Lavinda Woodruff-Finley
Father: Alarar Woodruff-Finley (Deceased)
Siblings
- Miran Finley-Smallbody - age 70 ♀
- Rudigbo Finley - age 63 ♂
- Amandaan Smallbody - age 62 ♀
- Mond Finley - age 54 ♂
- Maximda Woodruff-Finley - age 51 ♀
- Carl Finley - age 50 ♂
- Coralla Finley - age 47 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 11 | 10 | 10 | 10 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +2
Abilities:
- Lucky. When Belbaima rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Belbaima has advantage on saving throws against being frightened.
- Halfling Nimbleness. Belbaima can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 7 gp | "A simpler life" |
By Amber Rose A trashy romance novel. In this fish out of water story, the daughter of a wealthy city family is sent to live on a farm. |
5 lbs. |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 6 sp 1 cp | Money Pouch | Belbaima's money pouch. It has 4 sp and 21 cp in it. | ½ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | Picture of a house | A printed image made using a Mirror of Frozen Image. It depicts a house. | ||
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |