Margeria Bray-Fritz

Female Longfoot Master Cobbler

She is an adult longfoot with amber eyes (behind a pair of spectacles), scruffy dark-brown hair, and medium brown skin.

Personality Traits: Lost Faith, Evasive, Tolerant.

Alignment: chaotic neutral.

She is a follower of Solos. (LN)

Born: 746 AC (Age 54)

Orientation: Hetrosexual

Home: Bray-Fritz's Cobblers

Settlement: Brasham

Spouse: Osbert Bray-Fritz (Deceased)

Mother: Josephine Woodruff-Bray (Deceased)

Father: Willar Woodruff-Bray

Siblings

Statistics

STRDEXCONWISINTCHR
6 9 11 12 8 10
-2 +1 -1

ACHPPassive
Perception
Speed
10 6 11 25 ft.

Alignment: chaotic neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Margeria rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Margeria has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Margeria can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 gp Cobbler's tools These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 5 lbs.
1 Door Key The key to Bray-Fritz's Cobblers.
1 4 gp 3 sp Elaborate Quartz broach An elaborate silver broach, with a 2 small quartz gems inset.
1 Empty bottle An empty bottle that once contained a beverage.
1 21 gp 5 sp Grandiose Quartz necklace A gold necklace, with a string of 10 small quartz gems.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 9 sp 2 cp Money Pouch Margeria's money pouch. It has 7 sp and 22 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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