Cameda Finley-Tote

Female Halfling Housekeeper

She is an adult halfling with amber eyes, long styled dyed auburn hair, and light pink skin.

Personality Traits: Personable, Evasive.

Alignment: neutral good.

Born: 736 AC (Age 64)

Orientation: Hetrosexual

Home: Finley-Tote's Manor

Settlement: Pearlstead (immigrated from Brasham)

Spouse: Cereor Finley-Tote

Mother: Pansyine Barton (Deceased)

Father: Tolph Barton (Deceased)

Children

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 14 9 10 10 11
-2 +2

ACHPPassive
Perception
Speed
12 4 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2

Abilities:

  • Lucky. When Cameda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Cameda has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Cameda can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Chewed gum A piece of chewed gum.
1 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Cereor" engraved on the inside.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 sp 8 cp Money Pouch Cameda's money pouch. It has 2 sp and 8 cp in it. ³⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 2 cp Soap

Download as Fantasy Grounds NPC

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