Manda Woodruff
Female Halfling Veteran Adventurer
She is an elderly halfling with blue eyes, short curly blond hair, and pale white skin.
Personality Traits: Energetic, Humorless, Kind.
Alignment: neutral.
Born: 718 AC (Age 82)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Brasham
Mother: Jessaula Woodruff (Deceased)
Father: Caraar Woodruff (Deceased)
Siblings
- Peonsa Woodruff - age 63 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 13 | 15 | 8 | 11 | 9 |
| +1 | +1 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 15 | 48 | 9 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Insight +2, Athletics +4
Abilities:
- Lucky. When Manda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Manda has advantage on saving throws against being frightened.
- Halfling Nimbleness. Manda can move through the space of any creature that is of a size larger than small.
- Action Surge. Once per day, Manda can take an additional action on their turn.
- Multiattack. Manda attacks twice.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 3 gp | A solid electrum arm ring | A chorded electrum band, worn around the upper arm. | |
| 1 | Child's drawing | A child's drawing of a horse. | ||
| 1 | 5 gp 3 sp 4 cp | Money Pouch | Manda's money pouch. It has 4 gp, 11 sp and 24 cp in it. | ¾ lb. |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 15 gp 4 sp | Splendid Quartz necklace | A gilded copper necklace, with 6 medium quartz gems hanging from it. | |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |