Melballa Ewing

Female Longfoot Housekeeper

She is an adult longfoot with grey eyes, long flowing strawberry hair, and pale white skin.

Personality Traits: Tense.

Alignment: neutral.

Born: 763 AC (Age 36)

Orientation: Hetrosexual

Home: Lleetupup's Manor

Settlement: Moxden (immigrated from Port Tangshire)

Spouse: Joomeek Lleetupup

Mother: Pervincama Ewing (Deceased)

Father: Largba Ewing

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 8 8 9 9
+1 -1 -1

ACHPPassive
Perception
Speed
11 3 9 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +1

Abilities:

  • Lucky. When Melballa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Melballa has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Melballa can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Joomeek" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 Lock of hair An old looking lock of hair, tied with twine.
1 3 sp Money Pouch Melballa's money pouch. It has 2 sp and 10 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Rusty nail A rusty old nail.

Download as Fantasy Grounds NPC

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