Donnama Myer
Female Longfoot Housekeeper
She is an adult longfoot with grey eyes, short strawberry hair, and light pink skin.
Personality Traits: Shy, Tolerant.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 738 AC (Age 62)
Orientation: Hetrosexual
Home: Myer's Manor
Settlement: Port Tangshire
Spouse: Buccgo Myer (Deceased)
Mother: Grimine Myer
Father: Tombuco Myer (Deceased)
Children
- Gundord Myer - age 31 ♂
- Belindma Myer - age 28 ♀
- Dilocoda Myer - age 27 ♀
Siblings
- Patron Roseold Myer - age 61 ♀
- Primara Myer - age 56 ♀
- Sarad Myer - age 54 ♂
- Dineliane Myer - age 52 ♀
- Donnatha Myer - age 44 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 10 | 10 | 9 | 9 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Lucky. When Donnama rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Donnama has advantage on saving throws against being frightened.
- Halfling Nimbleness. Donnama can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 1 gp 1 cp | Money Pouch | Donnama's money pouch. It has 8 sp and 21 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 gp | Perfume (vial) | ||
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 3 | Rusty nail | A rusty old nail. |