Donnama Myer

Female Longfoot Housekeeper

She is an adult longfoot with grey eyes, short strawberry hair, and light pink skin.

Personality Traits: Shy, Tolerant.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 738 AC (Age 62)

Orientation: Hetrosexual

Home: Myer's Manor

Settlement: Port Tangshire

Spouse: Buccgo Myer (Deceased)

Mother: Grimine Myer

Father: Tombuco Myer (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 10 10 9 9
-2

ACHPPassive
Perception
Speed
10 4 10 25 ft.

Alignment: lawful good

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +2

Abilities:

  • Lucky. When Donnama rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Donnama has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Donnama can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 1 gp 1 cp Money Pouch Donnama's money pouch. It has 8 sp and 21 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 gp Perfume (vial)
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
3 Rusty nail A rusty old nail.

Download as Fantasy Grounds NPC

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