Aredhnde the First
Female Elven Housekeeper
She is an adult elf with one grey eye (her left is covered by an eye-patch), long tied back auburn and grey streaked hair, and light brown skin.
Personality Traits: Jovial, Daring, Honest.
Alignment: neutral.
Born: 414 AC (Age 386)
Orientation: Hetrosexual
Home: Caraor's Manor
Settlement: Threon
Spouse: Lindi the First (Deceased)
Mother: Nimlode the First (Deceased)
Father: Celebornlod the First (Deceased)
Children
- Salgaon the First - age 172 ♂
- Caraor the Second - age 159 ♂
- Minyas - age 15 ♂
Siblings
- Elebris the Second - age 453 ♀
- Mablunher the Second - age 437 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 15 | 12 | 11 | 9 | 8 |
| -2 | +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, History +2
Abilities:
- Fey Ancestry. Aredhnde has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 12 gp 5 sp 7 cp | Amethyst pewter chain bracelet | common | A short chain of tiny pewter links, with a small amethyst attached. | |
| 1 | Broken arrow | common | A broken arrow, missing its tip. | ||
| 1 | 5 cp | Caltrops | common | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | Negotiable | Hippogriff figurehead of heavy soothing | uncommon | A ship's figurehead in the shape of a Hippogriff. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Hippogriff figurehead attached, if you concentrate your mind, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The figurehead feels unusually heavy, four times the weight of an average figurehead. | |
| 1 | 2 gp 5 sp | Money Pouch | common | Aredhnde's money pouch. It has 2 gp and 5 sp in it. | ⅛ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 12 gp 8 sp 5 cp | Tourmaline necklace | common | A gilded copper necklace, with a small tourmaline gem hanging from it. |