Paul Penne

Male Dragonborn Housekeeper

He is an adult dragonborn with grey eyes and red scales.

Personality Traits: Responsible, Optimistic.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 768 AC (Age 32)

Orientation: Hetrosexual

Home: Dairy

Settlement: Linastead

Spouse: Bessie Penne

Mother: Glorneily Penne

Father: Walterus Penne (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
10 10 10 11 11 9

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2

Abilities:

  • Breath Weapon. As an action Paul exhales a 15 ft cone of fire. Each creature in the area must make a dexterity save DC 10. On a failed save they take 2d6 fire damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Paul has resistance to fire damage.

Spoken Languages: Common, Draconic

Inventory

Quantity Value Item Description Weight
1 2 gp Backpack 5 lbs.
1 2 cp Broom A well used broom.
3 Button A loose blue button.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Bessie" engraved on the inside.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 3 sp 6 cp Money Pouch Paul's money pouch. It has 2 sp and 16 cp in it. ⅜ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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