Fleakol Druluppup

Male Otterfolk Poacher

He is an adult otterfolk with grey eyes (behind a pair of spectacles) and light brown fur with brown stripes.

Personality Traits: Idealistic, Evasive.

Alignment: neutral.

Born: 774 AC (Age 26)

Orientation: Hetrosexual

Home: None

Settlement: Earden

Mother: Drulup Seyenapup (Deceased)

Father: Meerup Khielapup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 10 9 12 10
-2 +2 +1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Sleight of Hand +4, Perception +2, Acrobatics +4

Abilities:

  • Hold Breath. Fleakol can hold their breath for up to 30 minutes at a time.
  • Bite. Fleakol can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sneak Attack. Once per turn, Fleakol can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Fleakol knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 6 sp 3 cp Money Pouch Fleakol's money pouch. It has 24 sp and 23 cp in it. 1 lb.
1 Old pipe A filthy old clay pipe.
1 5 gp 8 sp Splendid Quartz necklace A silver necklace, with 4 small quartz gems hanging from it.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback