Fooy Nululipup
Female Otterfolk Orchardist
She is an adult otterfolk with grey eyes and dark brown fur with white stripes.
Personality Traits: Shy, Pessimistic.
Alignment: neutral.
Born: 772 AC (Age 28)
Orientation: Hetrosexual
Home: Orchard
Settlement: Earden
Spouse: Deereep Heyelipup
Mother: Nululi Froolipup (Deceased)
Father: Feyemeek Pleemapup (Deceased)
Children
- Fleelee Fooypup - age 11 ♂
- Neelo Fooypup - age 8 ♂
- Theema Fooypup - age 4 ♀
- Kheyekol Fooypup - age 1 ♂
- Feyemeek Fooypup - age 0 ♂
- Meatee Fooypup - age 0 ♀
Siblings
- Leyelee Nululipup - age 31 ♂
- Frooli Nululipup - age 30 ♀
- Rhear Nululipup - age 29 ♂
- Helo Nululipup - age 28 ♂
- Theana Nululipup - age 22 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 11 | 10 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +2, Nature +2
Abilities:
- Hold Breath. Fooy can hold their breath for up to 30 minutes at a time.
- Bite. Fooy can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 6 gp | Gold earrings | A pair of gold hoop earrings. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Fooy's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 11 gp 6 sp | Quartz encrusted shoulder clasp | An elaborate silver shoulder clasp, with 4 medium quartz stones inset. | |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Deereep" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. |