Nelly Goodwort
Female Human Veteran Adventurer
She is an adult human with amber eyes, short light-brown hair in a side parting, and light brown skin.
Personality Traits: Idealistic, Shy.
Alignment: lawful neutral.
She is a follower of Solos. (LN)
Born: 759 AC (Age 41)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Inodaham
Mother: Janet Goodwort (Deceased)
Father: Alwinus Goodwort (Deceased)
Siblings
- Rocelinus Goodwort - age 47 ♂
- Pretoria Goodwort - age 46 ♀
- Augusta Lancaster - age 45 ♀
- Julius Goodwort - age 31 ♂
- Emmeline Brooks - age 24 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 8 | 8 | 8 | 10 | 11 |
| +1 | -1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 36 | 9 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Acrobatics +2, Athletics +4
Abilities:
- Action Surge. Once per day, Nelly can take an additional action on their turn.
- Multiattack. Nelly attacks twice.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp 5 sp | A bracelet | A cord of platted leather with a small number of platinum beads. | |
| 1 | 50 gp | Chain Shirt | Medium armour. Base AC: 13 + Dex modifier (max 2). | 20 lbs. |
| 1 | 2 gp 4 sp 3 cp | Money Pouch | Nelly's money pouch. It has 1 gp, 13 sp and 13 cp in it. | ½ lb. |
| 1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |