Indiir Anelir Nyntyn

Female Elven Poacher

She is an adult elf with amber eyes, brown and grey streaked hair in a bun, and light brown skin.

Personality Traits: Oblivious, Upbeat, Personable.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 448 AC (Age 352)

Orientation: Hetrosexual

Home: None

Settlement: Chulmden (immigrated from Lath Elenel)

Mother: Seriil Eldirdel Nyntyn (Deceased)

Father: Nellathny Galathiros Oakstarytha (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 10 11 12 7
-2 +2 +1 -1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +4, Stealth +4, Acrobatics +4

Abilities:

  • Fey Ancestry. Indiir has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Indiir can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Indiir knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
8 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 2 sp 9 cp Money Pouch Indiir's money pouch. It has 1 gp, 11 sp and 19 cp in it. ⅝ lb.
1 Pouch of thyme A small pouch containing dried thyme. It has lost its potency.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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