Nell Tovy

Female Human

She is an elderly human with grey eyes, long flowing dyed strawberry hair, and pale white skin.

Personality Traits: Dull.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 745 AC (Age 55)

Orientation: Hetrosexual

Home: Potato Field

Settlement: Whittingdown

Spouse: Gerard Tovy

Mother: Judith Laughlin (Deceased)

Father: Nico Laughlin (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
13 10 8 10 10 10
+1 -1

ACHPPassive
Perception
Speed
10 3 10 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Animal Handling +2

Spoken Languages: Common, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 10 gp 6 cp Engraved Quartz-studded ring A pewter ring, with 4 medium quartz stones inset and fine engraving work.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Gerard" engraved on the inside.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 2 gp 7 sp 9 cp Money Pouch Nell's money pouch. It has 2 gp, 7 sp and 9 cp in it. ⅜ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 3 sp Watering Can A metal watering can with a long spout.

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