Katerina Camp
Female Human
She is an elderly human with grey eyes, short strawberry hair in a side parting, and pale white skin.
Personality Traits: Honest.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 743 AC (Age 57)
Orientation: Hetrosexual
Home: Steel's Classic Barbers
Settlement: Bridlingstable (immigrated from Davenhaven)
Spouse: Walterus Camp
Mother: Lizzy Steel (Deceased)
Father: Irvin Steel (Deceased)
Children
- Griffith Camp - age 31 ♂
- Aylewynus Camp - age 17 ♂
Siblings
- Denise Wise - age 49 ♀
- Helena Wilkinson - age 43 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 10 | 10 | 9 | 9 | 9 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Survival +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 12 gp 7 sp 2 cp | Amethyst tiara | A pewter tiara, with a small amethyst inset. | |
| 1 | 2 gp | Barrel | 70 lbs. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Walterus" engraved on the inside. | |
| 1 | 20 gp 2 sp 5 cp | Grandiose Quartz necklace | A gold necklace, with a string of 9 small quartz gems. | |
| 1 | Handkerchief | A small square of cloth with Katerina stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 7 sp 1 cp | Money Pouch | Katerina's money pouch. It has 2 gp, 5 sp and 21 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |