David Whimhand

Male Human Poacher

He is an adult human with blue eyes, scruffy blond hair, a soulpatch, and light pink skin.

Personality Traits: Irritable, Serious, Upbeat.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 776 AC (Age 24)

Orientation: Hetrosexual

Home: None

Settlement: Haverfield Beacon

Mother: Lavina Whimhand (Deceased)

Father: Dodelo Whimhand (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 9 7 12 8
-2 -1 +1 -1

ACHPPassive
Perception
Speed
11 16 9 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Deception +1, Perception +1

Abilities:

  • Sneak Attack. Once per turn, David can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. David knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 4 gp "Only forest" (Dog-eared) By Fatissaba Sackgirdle

Not a particularly famous book, yet thought provoking.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 50 gp Antitoxin (vial) A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
1 4 gp Bottle of Shiraz (Oak aged, Vintage 792) A deep ruby red, with notes of black pepper and dark chocolate. 2½ lbs.
8 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 6 sp 7 cp Money Pouch David's money pouch. It has 4 gp, 4 sp and 27 cp in it. ¾ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

Send Feedback