Orttav Heapville
Male Elven Housekeeper
He is an adult elf with blue eyes, balding brown and grey streaked hair, a clean shaven face, and light brown skin.
Personality Traits: Mean, Shy.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 312 AC (Age 488)
Orientation: Hetrosexual
Home: Sea Cove
Settlement: Bedbrough
Spouse: Selinnor Rhothuth
Mother: Noona Ortyn (Deceased)
Father: John Heapville (Deceased)
Children
- Narin Rhothuth - age 351 ♀
- Vardanelel Rhothuth - age 211 ♀
- Amardaain Rhothuth - age 209 ♀
- Novice Daer Heapville - age 168 ♂
Siblings
- Arwerda Ortyn - age 470 ♀
- Urwenil Ortyn - age 417 ♀
Half-Siblings (Mother's Side)
- Idriandis Ortyn - age 341 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 13 | 11 | 11 | 12 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 30 ft. |
Alignment: lawful evil
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Athletics +2
Abilities:
- Fey Ancestry. Orttav has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 2 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Selinnor" engraved on the inside. | |
| 1 | 5 sp | Lamp | common | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 4 sp 8 cp | Money Pouch | common | Orttav's money pouch. It has 2 sp and 28 cp in it. | ⅝ lb. |
| 1 | 3 cp | Mop | common | A used mop, made of course strings of formally white yarn. | |
| 1 | 100 gp | Quick-wind mistars board | uncommon |
Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check. The mistars board has a crank which when wound for 6 seconds (1 turn) powers the mistars board for 2 minutes. Maximum wind time is 30 seconds, giving 10 minutes power. |