Narerin son of Narrór

Male Dwarven Adventurer

He is an adult dwarf with brown eyes, short auburn hair, a long beard, and dark brown skin.

Personality Traits: Upbeat, Honest.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 749 AC (Age 51)

Orientation: Hetrosexual

Home: None

Settlement: Nickelridge

Mother: Kibis daughter of Fluith

Father: Narrór son of Narerin

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 13 10 12 12
-2 +1 +1 +1

ACHPPassive
Perception
Speed
14 24 10 25 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Acrobatics +2, Animal Handling +2

Abilities:

  • Dwarven Resilience. Narerin has advantage on saving throws against poison, and they have resistance against poison damage.
  • Action Surge. Once per day, Narerin can take an additional action on their turn.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 Fresh bread slice A fresh bread slice.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 2 cp Jug or pitcher 4 lbs.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 3 gp 1 sp 2 cp Money Pouch Narerin's money pouch. It has 2 gp, 9 sp and 22 cp in it. ⅝ lb.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 20 gp Thin platinum ear ring A thin hoop of platinum wire, worn as an earring.

Download as Fantasy Grounds NPC

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