Enerdil Ingonil Hlarrth

Male Elven Druid

He is an adult elf with brown eyes, scruffy dark-brown hair, a clean shaven face, and medium brown skin.

Personality Traits: Lost Faith, Responsible, Mean.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 536 AC (Age 264)

Orientation: Bisexual

Home: Gildoas' Apothecary

Settlement: Arweri

Spouse: Elbeis Eilinelari Berddu

Mother: Urwenari Toryvhallhyr

Father: Felagleg Erosor Hlarrth

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 9 8 11 10
-2 +1 -1

ACHPPassive
Perception
Speed
13 16 9 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Javelin. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +0 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +1, Religion +2, Survival +1

Abilities:

  • Fey Ancestry. Enerdil has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Enerdil can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Enerdil Ingonil is a spellcaster. His spellcasting ability is wis (spell save DC 9, +1 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 Fresh hunk of cheese A fresh hunk of cheese.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Elbeis Eilinelari" engraved on the inside.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 1 gp 9 sp 3 cp Money Pouch Enerdil's money pouch. It has 1 gp, 8 sp and 13 cp in it. ⁷⁄₁₆ lb.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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