Findis Galatir Raethlarn
Male Elven Cobbler
He is an adult elf with copper eyes, a horseshoe of black hair, a clean shaven face, and dark brown skin.
Personality Traits: Patient, Daring, Honest.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 525 AC (Age 275)
Orientation: Bisexual
Home: Nimrhel's Cobblers
Settlement: Arweri
Spouse: Serinduilel Suldenyn
Mother: Nimrhel Serilas Berddu
Father: Quenlonel Inar Raethlarn
Children
- Andukil Raethlarn - age 94 ♂
- Celeis Suldenyn - age 86 ♀
- Elenen Suldenyn - age 33 ♀
Siblings
- Mablmil Raethlarn - age 55 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 7 | 10 | 10 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 9 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Persuasion +2
Abilities:
- Fey Ancestry. Findis has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 gp | Cobbler's tools | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Serinduilel" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 8 sp 6 cp | Money Pouch | common | Findis' money pouch. It has 8 sp and 6 cp in it. | ¼ lb. |
| 1 | Old pipe | common | A filthy old clay pipe. | ||
| 1 | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |