Morwdis Elenwwen Ellyndra
Female Elven Noble
She is an adult elf with hazel eyes, dyed brown hair in a ponytail, and purple skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 351 AC (Age 449)
Orientation: Bisexual
Home: Toryvhallhyr's Manor
Settlement: Arweri
Spouse: Rweniel Indisiel Toryvhallhyr
Mother: Emeldidis Elbeth Ellyndra (Deceased)
Father: Egnodis Finarflas Nihmetyn (Deceased)
Siblings
- Olfiion Pengooth Nihmetyn - age 554 ♂
- Patron Nellaim Pengooth Nihmetyn - age 305 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 12 | 12 | 8 | 12 | 10 |
| -1 | +1 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 7 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Persuasion +2
Abilities:
- Fey Ancestry. Morwdis has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 50 gp 6 cp | Engraved Alexandrite ring | uncommon | A pewter ring, with 1 medium a alexandrite stone inset and fine engraving work. | |
| 1 | 75 gp 1 sp 6 cp | Extravagant Opal necklace | uncommon | A copper necklace, with a string of 2 small opal gems. | |
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Rweniel Indisiel" engraved on the inside. | |
| 1 | 13 gp 6 sp 4 cp | Money Pouch | common | Morwdis' money pouch. It has 12 gp, 15 sp and 14 cp in it. | ⅞ lb. |
| 1 | Negotiable | The disappearing wizard's hat of life saving | uncommon | This wizard's hat has it's command word "variety" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the hat goes missing the next time it is stowed away. |