Angroil Anthi Tohrthtak
Male Elven Lawyer
He is an adult elf with brown eyes, dyed black hair in a ponytail, a clean shaven face, and medium brown skin.
Personality Traits: Hilarious, Idealistic, Daring.
Alignment: neutral.
Born: 259 AC (Age 541)
Orientation: Hetrosexual
Home: Angroil Anthi Tohrthtak's Lawyers
Settlement: Arweri
Spouse: Elenel Elebriri Silveris
Mother: Tinuviari Ulduskmehen (Deceased)
Father: Tati Edrahnor Tohrthtak (Deceased)
Children
- Ecthelikil Mablungdor Tohrthtak - age 440 ♂
Siblings
- Eledal Urwenlas Ulduskmehen - age 416 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 8 | 12 | 9 | 7 |
| +1 | -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 10 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, History +2
Abilities:
- Fey Ancestry. Angroil has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Angroil's notebook | A book filled with Angroil's scribblings. | ||
| 1 | Child's drawing | A child's drawing of a duck. | ||
| 1 | Door Key | The key to Angroil Anthi Tohrthtak's Lawyers. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Elenel Elebriri" engraved on the inside. | |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 10 gp | Ink (1 ounce bottle) | ||
| 1 | 2 cp | Ink pen | ||
| 1 | 10 gp 7 sp 6 cp | Money Pouch | Angroil's money pouch. It has 9 gp, 15 sp and 26 cp in it. | 1 lb. |
| 9 | 2 sp | Paper (one sheet) | ||
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |