Duilinras Mahtanin Irithalan

Male Elven Bandit

He is an adult elf with blue eyes, blond hair in a plait, a clean shaven face, and grey skin.

Personality Traits: Cautious, Honest, Unperturbed.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 255 AC (Age 545)

Orientation: Hetrosexual

Home: None

Settlement: Findelor (immigrated from Arweri)

Mother: Indiiel Elenwis Llgallobow (Deceased)

Father: Galatod Celebrim Irithalan (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 12 10 10 13 12
+1 +1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral evil

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +3, Deception +3, Stealth +3

Abilities:

  • Fey Ancestry. Duilinras has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Duilinras can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Duilinras knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Alchemical Tables and Ratios Explained" By Grhal Baker

An updated reference book of chemical combinations and what they do when mixed, updated with a appendix explaining how to use fractions. When making an arcana skill check on the subject of alchemy, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
1 5 gp "His good thought" By Turbertus Bristol the 2nd

Not a particularly famous book, but a good read.
5 lbs.
1 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
3 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 7 gp 8 sp 8 cp Engraved Quartz-studded ring A electrum ring, with 2 medium quartz stones inset and fine engraving work.
1 2 gp Holy Symbol (Vastra) A holy symbol in the shape of a coin.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 6 gp 1 cp Money Pouch Duilinras' money pouch. It has 5 gp, 8 sp and 21 cp in it. ⅝ lb.
1 Picture of a dog A printed image made using a Mirror of Frozen Image. It depicts a dog.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

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