Dretu Gaukheaver
Female Otterfolk Master Cobbler's Apprentice
She is an adolescent otterfolk with grey eyes and light brown fur with brown fur on their feet.
Personality Traits: Dull.
Alignment: neutral.
Born: 791 AC (Age 9)
Orientation: Hetrosexual
Home: Snell's Cobblers
Settlement: Port Ortree
Mother: Ebdor Gaukheaver
Father: Thelee Barlow
Siblings
- Rootu Gaukheaver - age 9 ♀
- Shreell Barlow - age 9 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 12 | 10 | 9 | 10 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 7 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Persuasion +2
Abilities:
- Hold Breath. Dretu can hold their breath for up to 30 minutes at a time.
- Bite. Dretu can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Cobbler's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
| 1 | Comb | A comb. | ||
| 1 | 17 gp 7 sp 5 cp | Grandiose Quartz necklace | A gold necklace, with a string of 7 small quartz gems. | |
| 1 | 2 gp 5 sp 9 cp | Money Pouch | Dretu's money pouch. It has 24 sp and 19 cp in it. | ⅞ lb. |
| 1 | 4 gp 7 sp 5 cp | Quartz electrum chain bracelet | A short chain of tiny electrum links, with a small quartz attached. | |
| 1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |