Fleyelee Snell

Male Otterfolk Arch-Druid

He is an adult otterfolk with black eyes and white fur with brown patches.

Personality Traits: Jovial, Optimistic.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 773 AC (Age 27)

Orientation: Hetrosexual

Home: Snell's Apothecary

Settlement: Port Ortree

Spouse: Drela Gaukheaver

Mother: Lleere Ellis (Deceased)

Father: Wulumeep Snell (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 12 10 8 11
-2 +1 +1 -1

ACHPPassive
Perception
Speed
12 36 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Javelin. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +1 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +1, Perception +3, Arcana +2

Abilities:

  • Hold Breath. Fleyelee can hold their breath for up to 30 minutes at a time.
  • Bite. Fleyelee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Fleyelee can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Fleyelee is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 Door Key The key to Snell's Apothecary.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 1 sp 2 cp Money Pouch Fleyelee's money pouch. It has 1 sp and 2 cp in it. ¹⁄₁₆ lb.
1 Old pipe A filthy old clay pipe.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 7 gp 5 sp Pearl necklace A string of pearls of various sizes.
1 3 gp 2 sp 5 cp Quartz earring A electrum earring, with a small quartz inset.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 Smooth Stone A tumbled smooth stone with "Drela" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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