Inglor Celeil Maerdel
Male Elven Housekeeper
He is an adult elf with green eyes, long curly light-brown hair, a soulpatch, and golden skin.
Personality Traits: Upbeat.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 506 AC (Age 294)
Orientation: Hetrosexual
Home: Windstaer's Weavers
Settlement: Rindisel
Mother: Celeblas Nimlen Windstaer
Father: Enerdfin Maerdel
Siblings
- Lindel Maegliim Maerdel - age 302 ♂
- Thrandon Elegoloor Maerdel - age 284 ♂
- Nimlotir Windstaer - age 268 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 8 | 10 | 12 | 9 |
| +2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 3 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, History +3
Abilities:
- Fey Ancestry. Inglor has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 5 sp 1 cp | Money Pouch | Inglor's money pouch. It has 3 sp and 21 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 10 gp 8 sp | Quartz encrusted shoulder clasp | An elaborate gilded copper shoulder clasp, with 4 medium quartz stones inset. | |
| 1 | Twine | A short length of twine. Just a few foot long. |