Lindti Alastni
Male Elven Housekeeper
He is an adult elf with brown eyes, short auburn hair, a clean shaven face, and medium brown skin.
Personality Traits: Secretive.
Alignment: neutral.
Born: 478 AC (Age 322)
Orientation: Bisexual
Home: Olyrian's Clean Old-Clothes
Settlement: Rindisel
Spouse: Celeir Ardais Olyrian
Mother: Tinuda Emeldirnna Tessialian (Deceased)
Father: Maeg Galdorm Alastni (Deceased)
Children
- Fingood Amroor Alastni - age 173 ♂
- Gildhon Finaer Alastni - age 166 ♂
- Rindenel Olyrian - age 120 ♀
- Tinuval Olyrian - age 54 ♀
- Finaer Alastni - age 21 ♂
Siblings
- Emelen Galadriri Tessialian - age 505 ♀
- Voronwhil Saeroin Alastni - age 391 ♂
- Argonron Alastni - age 350 ♂
- Rieloth Tessialian - age 266 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 8 | 10 | 10 | 10 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, History +2
Abilities:
- Fey Ancestry. Lindti has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Celeir Ardais" engraved on the inside. | |
| 1 | 4 sp 1 cp | Money Pouch | Lindti's money pouch. It has 2 sp and 21 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |