Rindin the Second

Female Elven Housekeeper

She is an adult elf with grey eyes, long tied back dyed black hair, and grey skin.

Personality Traits: Cautious.

Alignment: lawful neutral.

She is a follower of Solina. (LG)

Born: 695 AC (Age 105)

Orientation: Hetrosexual

Home: Galadhonfin's Jewellers

Settlement: Fynnasde

Mother: Aneldir the First

Father: Galadhonfin the Second

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
10 12 11 11 10 13
+1 +1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Persuasion +3

Abilities:

  • Fey Ancestry. Rindin has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Brotherhood" The main holy book of the followers of Marlon, Brotherhood advocates a life of service as the truth path to a fulfilled and meaningful existence. 5 lbs.
1 10 gp "Good Without Gods" An anonymous paladin's treatise on how to be a good and just person without faith in any of the deities. 5 lbs.
1 10 gp "Lament" A book of sacred songs celebrating death, most often used in worship of Kalis and at the funerals of his followers. 5 lbs.
1 10 gp "Organised Crime" This book appears to contain the constitution and bylaws of a thieves guild. 5 lbs.
1 25 gp 2 sp 9 cp Engraved Amethyst-studded ring A gilded copper ring, with 2 small amethyst stones inset and fine engraving work.
1 19 gp 5 sp Grandiose Quartz necklace A electrum necklace, with a string of 6 medium quartz gems.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 3 sp 7 cp Money Pouch Rindin's money pouch. It has 1 sp and 27 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Rusty nail A rusty old nail.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

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