Angroon

Male Elven Veteran Ranger

He is an adult elf with one blue eye (his left is closed and scarred), short light-brown hair in a side parting, a clean shaven face, and light brown skin.

Personality Traits: Dull.

Alignment: neutral.

Born: 461 AC (Age 339)

Orientation: Hetrosexual

Home: Ranger's Guild Hall

Settlement: Vanndis Town (immigrated from Fynnasde)

Mother: Edhelri the First

Father: Amroos the First

Siblings

Statistics

STRDEXCONWISINTCHR
8 12 11 10 9 10
-1 +1

ACHPPassive
Perception
Speed
13 40 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Longbow. Ranged Weapon Attack: +4 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
  • Greatclub. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Athletics +2, Nature +3, Investigation +3

Abilities:

  • Fey Ancestry. Angroon has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Multiattack. Angroon attacks twice.
  • Spellcasting. Angroon is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
14 5 cp Arrow 1 lb.
2 Dice A standard six-sided die.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 50 gp Longbow A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed 2 lbs.
1 5 gp Mace A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 4 gp 6 sp 2 cp Money Pouch Angroon's money pouch. It has 4 gp, 6 sp and 2 cp in it. ¼ lb.
1 Pocket lint Some pocket lint.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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