Amrot

Male Elven Troubadour

He is an adult elf with brown eyes, black hair in a plait, a clean shaven face, and medium brown skin.

Personality Traits: Mean, Honest, Personable.

Alignment: chaotic neutral.

Born: 444 AC (Age 356)

Orientation: Bisexual

Home: None

Settlement: Charlesford (immigrated from Fynnasde)

Mother: Aneldel the Second (Deceased)

Father: Celebil the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 11 11 10 10
-2 +1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Performance +2, History +2

Abilities:

  • Fey Ancestry. Amrot has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Amrot can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Amrot is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 2 sp 5 cp A bracelet A cord of platted leather with a small number of gold beads.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 1 sp 6 cp Large copper ear hoops A pair of large copper hoop earrings.
1 15 gp Longsword A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile 3 lbs.
1 30 gp Lyre If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 5 gp 1 sp 1 cp Money Pouch Amrot's money pouch. It has 3 gp, 19 sp and 21 cp in it. ⅞ lb.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 Rotten hunk of cheese A rotten hunk of cheese.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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