Mulur
Male Otterfolk Housekeeper
He is an adolescent otterfolk with grey eyes and light brown fur with brown fur on their face and chest.
Personality Traits: Humorless, Energetic, Tolerant.
Alignment: neutral.
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: The Cleric of Burden Tavern
Settlement: Burden
Mother: Rheere
Father: Weyerit
Siblings
- Frootee - age 12 ♀
- Chearu - age 9 ♀
- Weeru - age 5 ♀
- Cheetee - age 3 ♀
- Kheekol - age 2 ♂
- Teyelo - age 0 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 10 | 10 | 10 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Animal Handling +2
Abilities:
- Hold Breath. Mulur can hold their breath for up to 30 minutes at a time.
- Bite. Mulur can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | Handkerchief | A small square of cloth with Mulur stitched in one corner. | ||
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 1 gp 7 sp | Money Pouch | Mulur's money pouch. It has 1 gp, 6 sp and 10 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |