Lillie Atwater
Female Longfoot Medic
She is an adult longfoot with green eyes, long flowing brown hair, and light brown skin.
Personality Traits: Kind, Optimistic, Serious.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 770 AC (Age 30)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Cotforth
Spouse: Herman Atwater
Mother: Sylvia Conant (Deceased)
Father: Rudibad Tracy (Deceased)
Siblings
- Boldic Tracy - age 35 ♂
- Everett Tracy - age 34 ♂
Half-Siblings (Mother's Side)
- Caleb Conant - age 24 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 10 | 12 | 11 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 11 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Lillie rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Lillie has advantage on saving throws against being frightened.
- Halfling Nimbleness. Lillie can move through the space of any creature that is of a size larger than small.
Spoken Languages: Common, Halfling
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Herman" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 1 gp 5 sp 4 cp | Money Pouch | Lillie's money pouch. It has 14 sp and 14 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Old pipe | A filthy old clay pipe. |