Lóbun Stonepush

Female Dwarven

She is an elderly dwarf with one amber eye (her left is covered by an eye-patch), very short white hair, a full beard, and light brown skin.

Personality Traits: Dull.

Alignment: lawful good.

She is a follower of Solos. (LN)

Born: 600 AC (Age 200)

Orientation: Hetrosexual

Home: Hilltop Barley Field

Settlement: Brasspass

Spouse: Dáur Stonepush

Mother: Naubur Steelquench (Deceased)

Father: Gimadur Steelquench (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 14 13 8 8
+1 +2 +1 -1 -1

ACHPPassive
Perception
Speed
11 7 11 25 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +1

Abilities:

  • Dwarven Resilience. Lóbun has advantage on saving throws against poison, and they have resistance against poison damage.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 Child's drawing A child's drawing of a sheep.
1 6 gp 4 sp 1 cp Extravagant Quartz necklace A copper necklace, with a string of 5 small quartz gems.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 Handwritten Letters A bundle of weathered letters exchanged with friends and loved ones over the years.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 1 gp 8 sp 2 cp Money Pouch Lóbun's money pouch. It has 16 sp and 22 cp in it. ¾ lb.
1 3 gp Ornate Lock An ornate lock with "Dáur" engraved on it. The dwarven equivalent of a wedding ring.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 2 cp Soap

Download as Fantasy Grounds NPC

Send Feedback