Feyey
Female Otterfolk Housekeeper
She is an adult otterfolk with black eyes and medium brown fur with light brown spots.
Personality Traits: Serious.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 777 AC (Age 23)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Sawbden
Spouse: Gildofin the First
Mother: Thiep
Father: Preameek
Children
Siblings
- Friekol - age 23 ♂
- Theyekol - age 20 ♂
- Noona - age 20 ♀
- Seap - age 17 ♀
- Pookol - age 17 ♂
- Thuluma - age 17 ♀
- Thulur - age 11 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 9 | 11 | 12 | 11 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Insight +2
Abilities:
- Hold Breath. Feyey can hold their breath for up to 30 minutes at a time.
- Bite. Feyey can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 gp 1 sp 9 cp | Money Pouch | Feyey's money pouch. It has 2 gp and 19 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | Smooth Stone | A tumbled smooth stone with "Gildofin" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. |