Pleameep
Male Otterfolk Veteran Adventurer
He is an adult otterfolk with grey eyes and medium brown fur with dark brown fur on their face.
Personality Traits: Idealistic.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 777 AC (Age 23)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Sawbden
Mother: Nootee
Father: Lleyer Wheteepup
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 14 | 10 | 9 | 9 | 9 |
| +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 40 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +4, History +3, Acrobatics +5
Abilities:
- Hold Breath. Pleameep can hold their breath for up to 30 minutes at a time.
- Bite. Pleameep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
- Action Surge. Once per day, Pleameep can take an additional action on their turn.
- Multiattack. Pleameep attacks twice.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp 5 sp | A bracelet | A cord of platted leather with a small number of platinum beads. | |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 27 gp 8 sp 8 cp | Engraved Garnet-studded ring | A electrum ring, with 2 small garnet stones inset and fine engraving work. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 3 gp 8 sp 3 cp | Money Pouch | Pleameep's money pouch. It has 2 gp, 17 sp and 13 cp in it. | ⅝ lb. |
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |