Neap

Female Otterfolk Ranger

She is an adult otterfolk with grey eyes and light brown fur with brown stripes.

Personality Traits: Personable, Unperturbed.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 771 AC (Age 29)

Orientation: Hetrosexual

Home: None

Settlement: Cair Amraor (immigrated from Sawbden)

Mother: Keere (Deceased)

Father: Threarit (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 14 9 9 9 10
+2

ACHPPassive
Perception
Speed
14 20 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Longbow. Ranged Weapon Attack: +4 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Stealth +4, Insight +2, Investigation +2

Abilities:

  • Hold Breath. Neap can hold their breath for up to 30 minutes at a time.
  • Bite. Neap can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Spellcasting. Neap is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • 1st-level (2 slots):

Spoken Languages: Otterese, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 6 gp "The Magic of Herbs: Healing Made Easy" By Doe Green

A book of traditional healing and treatments. Mostly incorrect.
5 lbs.
1 10 gp "What Not To Eat" By Anthiil

What at first looks like a wilderness survival guide on closer inspection is reveals itself to be a poisoners handbook, packed with detailed and accurate information covering doses required to achieve different effects, from a mild tingle to a painful death.
5 lbs.
20 5 cp Arrow 1 lb.
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 27 gp 8 sp 8 cp Engraved Tourmaline-studded ring A electrum ring, with 2 small tourmaline stones inset and fine engraving work.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 50 gp Longbow A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed 2 lbs.
1 8 gp Map of Astrus A complete and accurate map of Astrus. Includes all but the smallest settlements, major features and local waters.
1 4 gp 2 sp 3 cp Money Pouch Neap's money pouch. It has 2 gp, 21 sp and 13 cp in it. ¾ lb.
1 Pouch of rosemary A small pouch containing dried rosemary. It has lost its potency.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
1 2 gp Shovel 5 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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