Neap
Female Otterfolk Ranger
She is an adult otterfolk with grey eyes and light brown fur with brown stripes.
Personality Traits: Personable, Unperturbed.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 771 AC (Age 29)
Orientation: Hetrosexual
Home: None
Settlement: Cair Amraor (immigrated from Sawbden)
Mother: Keere (Deceased)
Father: Threarit (Deceased)
Siblings
- Clulun Shane - age 39 ♀
- Fierit - age 37 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 9 | 9 | 9 | 10 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 20 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Longbow. Ranged Weapon Attack: +4 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
- Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Stealth +4, Insight +2, Investigation +2
Abilities:
- Hold Breath. Neap can hold their breath for up to 30 minutes at a time.
- Bite. Neap can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Spellcasting. Neap is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
1st-level
(2 slots):
Spoken Languages: Otterese, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 gp | "The Magic of Herbs: Healing Made Easy" |
By Doe Green A book of traditional healing and treatments. Mostly incorrect. |
5 lbs. |
| 1 | 10 gp | "What Not To Eat" |
By Anthiil What at first looks like a wilderness survival guide on closer inspection is reveals itself to be a poisoners handbook, packed with detailed and accurate information covering doses required to achieve different effects, from a mild tingle to a painful death. |
5 lbs. |
| 20 | 5 cp | Arrow | 1 lb. | |
| 1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 27 gp 8 sp 8 cp | Engraved Tourmaline-studded ring | A electrum ring, with 2 small tourmaline stones inset and fine engraving work. | |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 50 gp | Longbow | A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed | 2 lbs. |
| 1 | 8 gp | Map of Astrus | A complete and accurate map of Astrus. Includes all but the smallest settlements, major features and local waters. | |
| 1 | 4 gp 2 sp 3 cp | Money Pouch | Neap's money pouch. It has 2 gp, 21 sp and 13 cp in it. | ¾ lb. |
| 1 | Pouch of rosemary | A small pouch containing dried rosemary. It has lost its potency. | ||
| 1 | 1 gp | Quiver | A quiver can hold up to 20 arrows. | 1 lb. |
| 1 | 2 gp | Shovel | 5 lbs. | |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |