Ray Cunningham

Male Human Housekeeper

He is an adult human with amber eyes, a horseshoe of blond hair, a full beard, and light pink skin.

Personality Traits: Honest, Serious.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 781 AC (Age 19)

Orientation: Hetrosexual

Home: Cunningham's Tailors

Settlement: Port Middlesville

Mother: Nora Cunningham

Father: Bartholomew Cunningham

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 12 10 12 11
-2 +1 +1

ACHPPassive
Perception
Speed
10 5 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 2 gp Crowbar Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. 5 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 2 gp 9 sp 9 cp Money Pouch Ray's money pouch. It has 2 gp, 9 sp and 9 cp in it. ⅜ lb.
1 Old pipe A filthy old clay pipe.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

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