Dreap Jeelipup

Female Otterfolk Housekeeper

She is an adult otterfolk with grey eyes and light brown fur with brown stripes.

Personality Traits: Extroverted, Greedy, Evasive.

Alignment: neutral.

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: Dairy

Settlement: Readden (immigrated from Cadisden)

Spouse: Seyekol Sheenapup

Mother: Jeeli Prienapup

Father: Cheyekin (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 12 8 8 11
-2 +1 +1 -1 -1

ACHPPassive
Perception
Speed
11 5 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, History +1

Abilities:

  • Hold Breath. Dreap can hold their breath for up to 30 minutes at a time.
  • Bite. Dreap can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 5 gp Amulet A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 1 lb.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 2 gp 8 sp 5 cp Money Pouch Dreap's money pouch. It has 1 gp, 16 sp and 25 cp in it. ⅞ lb.
1 Rusty nail A rusty old nail.
1 Smooth Stone A tumbled smooth stone with "Seyekol" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.

Download as Fantasy Grounds NPC

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