Seyemeep Thretupup
Male Otterfolk Druid
He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Personality Traits: Oblivious, Jovial, Kind.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 769 AC (Age 31)
Orientation: Homosexual
Home: None
Settlement: Cadisden
Mother: Thretu Preypup (Deceased)
Father: Zeyemeep Fulutupup (Deceased)
Siblings
- Deey Thretupup - age 31 ♀
- Novice Hear Thretupup - age 31 ♂
- Faithful Whoor Thretupup - age 29 ♂
- Prekin Thretupup - age 27 ♂
- Teyeli Thretupup - age 25 ♀
- Piere Thretupup - age 21 ♀
- Whealo Thretupup - age 21 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 8 | 13 | 10 | 13 |
| +1 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 14 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Medicine +3, Religion +2
Abilities:
- Hold Breath. Seyemeep can hold their breath for up to 30 minutes at a time.
- Bite. Seyemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Wild Shape. Seyemeep can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Seyemeep is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp 2 sp 4 cp | Money Pouch | Seyemeep's money pouch. It has 2 gp and 24 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Picture of a family | A printed image made using a Mirror of Frozen Image. It depicts a family. | ||
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |