Khekol Tululapup

Male Otterfolk Cutpurse

He is an adult otterfolk with grey eyes and dark brown fur with black fur on their face and chest.

Personality Traits: Cautious, Shy, Upbeat.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 760 AC (Age 40)

Orientation: Homosexual

Home: None

Settlement: Bandit Camp (immigrated from Cadisden)

Mother: Tulula Peyeppup (Deceased)

Father: Shrulurup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 14 8 13 12 11
+2 -1 +1 +1

ACHPPassive
Perception
Speed
13 14 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Sleight of Hand +4, Acrobatics +4, Stealth +4

Abilities:

  • Hold Breath. Khekol can hold their breath for up to 30 minutes at a time.
  • Bite. Khekol can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Sneak Attack. Once per turn, Khekol can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Khekol knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 9 sp 4 cp Money Pouch Khekol's money pouch. It has 2 gp, 27 sp and 24 cp in it. 1 lbs.
1 Old pipe A filthy old clay pipe.
1 5 cp Painted wood necklace A string of large painted wooden beads.
1 5 sp Pouch A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). 1 lb.
1 11 gp 6 sp Quartz encrusted shoulder clasp An elaborate silver shoulder clasp, with 4 medium quartz stones inset.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback