Nemeep Froorupup
Male Otterfolk Druid
He is an adult otterfolk with grey eyes and grey fur with light brown fur on their feet.
Personality Traits: Introverted, Evasive.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 772 AC (Age 28)
Orientation: Hetrosexual
Home: Shienpup's Apothecary
Settlement: Bedlingden
Mother: Frooru Peenpup
Father: Shreekin Cleteepup
Siblings
- Threyetu Froorupup - age 28 ♀
- Pleakin Froorupup - age 25 ♂
- Peen Froorupup - age 24 ♀
- Kemeek Froorupup - age 20 ♂
- Clelo Froorupup - age 13 ♂
- Rootee Froorupup - age 10 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 9 | 12 | 9 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Perception +2, Nature +3
Abilities:
- Hold Breath. Nemeep can hold their breath for up to 30 minutes at a time.
- Bite. Nemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Nemeep can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Nemeep is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 2 sp | Gilded copper septum ring | A thick gilded copper hoop, worn through the nose. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 1 gp 1 sp 9 cp | Money Pouch | Nemeep's money pouch. It has 10 sp and 19 cp in it. | ⅝ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 29 gp 1 sp | Pair of Quartz encrusted shoulder clasps | An pair of elaborate gilded copper shoulder clasps, with 11 medium quartz stones between them. | |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |