Nemeep Froorupup

Male Otterfolk Druid

He is an adult otterfolk with grey eyes and grey fur with light brown fur on their feet.

Personality Traits: Introverted, Evasive.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: Shienpup's Apothecary

Settlement: Bedlingden

Mother: Frooru Peenpup

Father: Shreekin Cleteepup

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 10 9 12 9
-2 +1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Perception +2, Nature +3

Abilities:

  • Hold Breath. Nemeep can hold their breath for up to 30 minutes at a time.
  • Bite. Nemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Nemeep can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Nemeep is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Doodles Some scribblings on a small scrap of paper.
1 2 sp Gilded copper septum ring A thick gilded copper hoop, worn through the nose.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 1 gp 1 sp 9 cp Money Pouch Nemeep's money pouch. It has 10 sp and 19 cp in it. ⅝ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 29 gp 1 sp Pair of Quartz encrusted shoulder clasps An pair of elaborate gilded copper shoulder clasps, with 11 medium quartz stones between them.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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