Shreekin Shienpup

Male Otterfolk Arch-Druid

He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face.

Personality Traits: Serious.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 766 AC (Age 34)

Orientation: Hetrosexual

Home: Shienpup's Apothecary

Settlement: Bedlingden

Spouse: Thoore

Mother: Shien Zeenapup (Deceased)

Father: Cleakol (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 14 7 9 12 13
+1 +2 -1 +1 +1

ACHPPassive
Perception
Speed
14 28 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Javelin. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +4, Animal Handling +3, Arcana +4

Abilities:

  • Hold Breath. Shreekin can hold their breath for up to 30 minutes at a time.
  • Bite. Shreekin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
  • Wild Shape. Shreekin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Shreekin is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 Door Key The key to Shienpup's Apothecary.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 3 sp 6 cp Money Pouch Shreekin's money pouch. It has 1 sp and 26 cp in it. ½ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 Smooth Stone A tumbled smooth stone with "Thoore" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 Twine A short length of twine. Just a few foot long.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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