Shreekin Shienpup
Male Otterfolk Arch-Druid
He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face.
Personality Traits: Serious.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 766 AC (Age 34)
Orientation: Hetrosexual
Home: Shienpup's Apothecary
Settlement: Bedlingden
Spouse: Thoore
Mother: Shien Zeenapup (Deceased)
Father: Cleakol (Deceased)
Children
Siblings
- Zeena Shienpup - age 28 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 14 | 7 | 9 | 12 | 13 |
| +1 | +2 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 28 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Javelin. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Javelin. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +4, Animal Handling +3, Arcana +4
Abilities:
- Hold Breath. Shreekin can hold their breath for up to 30 minutes at a time.
- Bite. Shreekin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
- Wild Shape. Shreekin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Shreekin is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | Door Key | The key to Shienpup's Apothecary. | ||
| 1 | 5 sp | Javelin | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
| 1 | 3 sp 6 cp | Money Pouch | Shreekin's money pouch. It has 1 sp and 26 cp in it. | ½ lb. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Thoore" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | Twine | A short length of twine. Just a few foot long. | ||
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |