Flulur

Male Otterfolk Bard

He is an adult otterfolk with grey eyes (behind a pair of spectacles) and light brown fur with dark brown fur on their face and chest.

Personality Traits: Reckless, Tense, Jovial.

Alignment: lawful neutral.

He is a follower of Solina. (LG)

Born: 756 AC (Age 44)

Orientation: Hetrosexual

Home: Bard College

Settlement: Bedlingden

Mother: Zela (Deceased)

Father: Thrulumeep (Deceased)

Statistics

STRDEXCONWISINTCHR
11 13 9 11 12 14
+1 +1 +2

ACHPPassive
Perception
Speed
13 32 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Crossbow, hand. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +3, Performance +5, History +4

Abilities:

  • Hold Breath. Flulur can hold their breath for up to 30 minutes at a time.
  • Bite. Flulur can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Flulur can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d10. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended
  • Spellcasting. Flulur is a spellcaster. His spellcasting ability is chr (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 Broken arrow A broken arrow, missing its tip.
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
12 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 6 gp Drum If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 3 lbs.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 3 gp Horn If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 4 gp 7 sp Money Pouch Flulur's money pouch. It has 4 gp, 6 sp and 10 cp in it. ⅜ lb.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 30 gp Viol If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback