Cleall

Male Otterfolk Troubadour

He is an elderly otterfolk with black eyes and light brown fur with dark brown streaks.

Personality Traits: Unperturbed.

Alignment: chaotic good.

He is a follower of Solina. (LG)

Born: 752 AC (Age 48)

Orientation: Hetrosexual

Home: None

Settlement: Liverburn (immigrated from Bedlingden)

Mother: Preep (Deceased)

Father: Thriemeep (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 7 10 12 12
-2 +1 -1 +1 +1

ACHPPassive
Perception
Speed
12 14 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Performance +3, History +3

Abilities:

  • Hold Breath. Cleall can hold their breath for up to 30 minutes at a time.
  • Bite. Cleall can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Cleall can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Cleall is a spellcaster. His spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 gp Flute common If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.
1 25 gp 2 sp Garnet earring uncommon A gilded copper earring, with a medium garnet inset.
1 3 gp Gilded copper gorget common A heavy gorget made of gilded copper.
1 4 gp 2 sp 5 cp Money Pouch common Cleall's money pouch. It has 2 gp, 22 sp and 5 cp in it. ⅝ lb.
1 5 gp Padded common Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 12 gp Pan flute common If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 25 gp Rapier common A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 Shopping list common An old shopping list with most of the items crossed off.
1 1 gp Spear common A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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