Cleall
Male Otterfolk Troubadour
He is an elderly otterfolk with black eyes and light brown fur with dark brown streaks.
Personality Traits: Unperturbed.
Alignment: chaotic good.
He is a follower of Solina. (LG)
Born: 752 AC (Age 48)
Orientation: Hetrosexual
Home: None
Settlement: Liverburn (immigrated from Bedlingden)
Mother: Preep (Deceased)
Father: Thriemeep (Deceased)
Siblings
- Zeela - age 45 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 7 | 10 | 12 | 12 |
| -2 | +1 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 14 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Performance +3, History +3
Abilities:
- Hold Breath. Cleall can hold their breath for up to 30 minutes at a time.
- Bite. Cleall can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Cleall can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Cleall is a spellcaster. His spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 gp | Flute | common | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |
| 1 | 25 gp 2 sp | Garnet earring | uncommon | A gilded copper earring, with a medium garnet inset. | |
| 1 | 3 gp | Gilded copper gorget | common | A heavy gorget made of gilded copper. | |
| 1 | 4 gp 2 sp 5 cp | Money Pouch | common | Cleall's money pouch. It has 2 gp, 22 sp and 5 cp in it. | ⅝ lb. |
| 1 | 5 gp | Padded | common | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 12 gp | Pan flute | common | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
| 1 | 25 gp | Rapier | common | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | Shopping list | common | An old shopping list with most of the items crossed off. | ||
| 1 | 1 gp | Spear | common | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |