Shoon

Female Otterfolk Bard

She is an adult otterfolk with grey eyes and grey fur with white fur on their feet.

Personality Traits: Idealistic, Jovial, Unperturbed.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 774 AC (Age 26)

Orientation: Homosexual

Home: Bard College

Settlement: Enden

Mother: Noona (Deceased)

Father: Foorup Theanpup (Deceased)

Statistics

STRDEXCONWISINTCHR
10 14 9 9 11 14
+2 +2

ACHPPassive
Perception
Speed
13 32 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +3, Performance +5, Persuasion +5

Abilities:

  • Hold Breath. Shoon can hold their breath for up to 30 minutes at a time.
  • Bite. Shoon can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Shoon can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d10. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended
  • Spellcasting. Shoon is a spellcaster. Her spellcasting ability is chr (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 25 gp Dulcimer If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 10 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 4 gp 3 sp 1 cp Money Pouch Shoon's money pouch. It has 3 gp, 12 sp and 11 cp in it. ½ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 12 gp Pan flute If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

Download as Fantasy Grounds NPC

Send Feedback