Siereep Kheyelipup

Male Otterfolk Poacher

He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.

Personality Traits: Candid, Impatient, Jovial.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 766 AC (Age 34)

Orientation: Hetrosexual

Home: None

Settlement: Lindaville (immigrated from Enden)

Mother: Kheyeli Weyemapup (Deceased)

Father: Peemeek (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 9 13 10 9
-2 +2 +1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Sleight of Hand +4, Acrobatics +4, Perception +3

Abilities:

  • Hold Breath. Siereep can hold their breath for up to 30 minutes at a time.
  • Bite. Siereep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sneak Attack. Once per turn, Siereep can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Siereep knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common, Halfling (basic)

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Hammer, sledge 10 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 3 sp 4 cp Money Pouch Siereep's money pouch. It has 3 gp, 13 sp and 4 cp in it. ⅜ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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