Fingolasil

Male Elven Poacher

He is an adult elf with brown eyes, balding black hair, a clean shaven face, and dark brown skin.

Personality Traits: Serious, Tolerant, Mean.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 550 AC (Age 250)

Orientation: Bisexual

Home: None

Settlement: Moongorrod (immigrated from Cair Edhwean)

Mother: Elebrari the Second

Father: Fingoloor the Second (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 16 11 12 9 10
-2 +3 +1

ACHPPassive
Perception
Speed
14 16 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Sleight of Hand +5, Acrobatics +5, Deception +2

Abilities:

  • Fey Ancestry. Fingolasil has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Fingolasil can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Fingolasil knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common, Gnomish (basic)

Inventory

Quantity Value Item Description Weight
1 5 cp Bucket 2 lbs.
1 Child's drawing A child's drawing of a fish.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 9 sp 2 cp Money Pouch Fingolasil's money pouch. It has 1 gp, 29 sp and 2 cp in it. ⅝ lb.
1 5 cp Polished wood necklace A string of small polished wooden beads.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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