Enerdeth

Male Elven Bandit

He is an adult elf with brown eyes, scruffy black and grey streaked hair, and black skin.

Personality Traits: Evasive, Impatient.

Alignment: neutral good.

Born: 408 AC (Age 392)

Orientation: Hetrosexual

Home: None

Settlement: Cair Edhwean

Mother: Nerdda the First (Deceased)

Father: Curufi the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 13 10 11 11 8
+1 +1 -1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +3, Deception +1, Stealth +3

Abilities:

  • Fey Ancestry. Enerdeth has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Enerdeth can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Enerdeth knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 5 sp 8 cp Money Pouch Enerdeth's money pouch. It has 3 gp, 24 sp and 18 cp in it. ⅞ lb.
1 Old pipe A filthy old clay pipe.
1 4 cp Pipe A clay pipe.
1 1 gp Pipe Leaf A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.
1 5 sp Sealing wax
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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